What a repair costs
Every plan is a monthly balance of credits. A credit is what a repair spends — and a repair is one pull request, on your code, that you approve before anything moves.
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How credits are spent
A repair costs credits according to how much work it took — the size of the codebase your engineer had to read, and how long it worked. Most repairs land between 4 and 10 credits. A short fix to a small project costs less than a deep one across a large codebase, which is why plans are sold in credits rather than in a flat number of repairs.
You can always see what a repair cost. It is on the repair panel next to the fix itself, and your whole history is in your account.
What a repair is charged for
A repair that runs is charged, whether or not you merge it. You are paying for the engineering — reading your code, finding the cause, writing and checking the change — and that work happens before you decide. Choosing not to merge a pull request does not return the credits it took to produce.
Two things are not charged, because they are ours and not yours: a run that fails with an error on our side, and one our own time limit cuts short. If you stop a repair yourself you pay only for the work done up to that point.
Renewals, top-ups and refunds
Your plan's monthly credits refresh on each renewal and do not roll over — the allowance is for that month. Credits you buy separately as a top-up do not expire while your subscription is active; you paid for those outright and they stay yours.
Top-ups are available to active subscribers. You can cancel any time and keep the credits you have already been granted for the period you paid for.
If something goes wrong and you have been charged for work you did not get, write to help@vibe-fixer.com and we will put it right.